Lootborne Beginner Guide: What to Do in Your First Hours
Clear the 30 stages of Outskirts, unlock Auto Fight, and learn what resting and dying do to your run in Lootborne. A practical opening plan.

Finish the 30 stages of Outskirts, the opening sector, before you research anything else. Almost every other system in Lootborne opens after you leave it: Auto Fight, the forge and the potion shop all arrive later. Your first Bloodmarks should go into one sustain perk rather than into rerolling gear.
This is the order that works on a fresh account, with the numbers you will actually see on screen.
Outskirts is 30 stages, and the counter sits at the top of the window
The game window always shows Sector 0 — OUTSKIRTS with a stage counter underneath it, for example 7/30 or 19/30. You do not need a map or a guide to know where you are: that number is the whole progression display.
The loop inside a sector is simple. Your hero fights whoever appears, wins or loses, and moves on. There is no manual attacking, no skill bar and no target selection. You watch a fight and then decide whether anything about the build needs to change.
Resting refills stamina, dying refills HP and resets the run
These are two different buttons and mixing them up is the most common early mistake.
- Resting at the camp returns stamina, which is what lets the hero keep fighting. A writer at Tpose Gaming tested this and reported that resting does not restore HP.
- Dying restores your health bar completely, but it also sends the current run back to its starting point.
So a run ends in one of two ways: you run out of stamina and rest, or you die and start over. Neither is a punishment exactly, but they cost you time in different ways. That is why health regeneration matters so much in an idle game where you are not watching every second.
Auto Fight unlocks after you leave the starting sector
During Outskirts you have to send your hero back into combat yourself. Once you leave the first sector, an eye-shaped Auto Fight button becomes available. Turn it on and the cycle runs itself: fight until stamina empties, rest, then automatically start again.
The same source reports that the demo required a manual restart every time, so this is a release-version improvement rather than a launch feature. If you search for the button during Outskirts and cannot find it, nothing is broken.
The first Bloodmarks should buy a perk, not a reroll
Bloodmarks are the currency for perks and potions. You earn them two ways: dismantling gear you do not want, and fighting PvP duels. You spend them at the shop in the camp.
The shop panel shows a daily reset timer, for example RESET IN 09:25:00, and two sections called PERKS and POTIONS. In the version tested here the perk slots were priced at 100, 350 and 700 Bloodmarks, with a 25 Bloodmark reroll, while potions sat at 85 and 100 with a 15 Bloodmark reroll.
Buy a perk that keeps you alive rather than one that adds damage. A build that heals a little on every hit stays in the field far longer than one that kills slightly faster.
Your starting numbers are smaller than they feel
A brand-new character looks like this on the character card:
| Stat | Starting value |
|---|---|
| Level | 1 |
| Power | 330 |
| Rank | Bronze 0 |
| HP | 400 |
| Attack | 12 |
| Defense | 5 |
| Crit | 6% |
| Parry | 3% |
With Attack 12, a percentage bonus to Crit is worth very little, because there is almost nothing for the critical hit to multiply. Early on, flat Attack, HP and Defense carry you further than crit chance does. If you want the full logic behind that, see how builds actually work.
When Outskirts ends and the second sector stops you
The wall usually arrives shortly after you leave the first sector, and it almost never means “your level is too low”. It usually means your gear no longer matches what you are fighting.
Work through three questions in this order:
- Does the enemy have an elemental weakness you are ignoring? Switching a preset is free.
- Have you replaced your starting weapon and helm with anything at all? Two unlucky slots can hold a whole run back.
- Have you bought a perk yet? If not, you are solving a survival problem with damage.
If all three answers are fine and the wall stays, go back and farm a few stages before pushing on. Stamina caps how long you can farm in one sitting, but nothing is lost by repeating content.
Where to go next
- Sectors and progression lists the seven areas in order and the stage counts the official material shows.
- Builds and stats explains elements, synergies and presets, and answers the class question.
- Perks and Bloodmarks covers the shop economy in detail.
Sources and limits
Facts here come from the official Steam store page, the official Steam screenshots and trailer, and the achievement list, all as of 23 September 2026. The details about resting, dying, Auto Fight and Bloodmark income come from a hands-on write-up by Tpose Gaming and are marked as that author’s testing rather than official documentation. Prices and drop amounts can change with balance patches.
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